Now, I see. Thanks for explaining. I have tested the script again, and when there is a token for doing too well (♟ ) on square 54 the "Go to 29" button" will show up and work. And the skull symbol ☠ indicates the number of penalty points earned. BTW, do penalty points only affect spanking or other dares, too?
As for square 19 there should be a button to stop this task as well. I think people are rather unable or unwilling to slide themselves forward on their stomach for 20 ft, (if they care about their clothes getting stretched or dirty / ok, that girl for square 19 is a funny exception, nice pick!
than being unable or unwilling to stretch out their tongue for a minute. If at all, a "failed" button should be missing there (unless a dare with a ball gag was part of the game)
Writing lines should also be possible within the game itself by typing them in a text-field just like in other "Lines" scripts here. So, the script can check if and how properly this task was performed, A time limit can be optional.
The real pen & paper task can be kept for all who like to invest more time and effort or have a partner to check a sheet. Ever thought about making S & L & D at least a 2-player game, since the original board game for all ages is a multiplayer one?
As for the phrase: "I will not forget my password." - the first question coming to mind is "Which one?" - perhaps the game should ask for or suggest one at some point (editable pw-list in the script) - e.g., a new pronouncable pw would will be given at the end of each game after clicking the "Finish" button to be remembered next time for square 18 only - if you get on it. Something mean(ingful) or funny. "... my password dumbass, etc)
Still knowing and entering your pw there will make this task shorter than usual. The fun about it is, if a player did not come to square 18 again for let's say the third time - he like most people will not think of or have forgotten which pw the game provided the last time at the end, for instance a week ago. Thus, the game statistics had a little influence on the experience.
Until then any player can edit that phrase in the script easily and add any pw of choice.
OK. so much for now.