lockedlittlecock wrote:
Ideas I had:
1) One rather nasty idea I had was to make a "Random" option for the number of shocks to receive... specify a min and max say, 10 to 100. When the victim starts the punishment they will not know how many shocks they will have to endure... it might be 2 it might be 60. After all they are being punished.
2) Not sure if its possible but imagine if instead of pushing the button to begin a shock of some length, what if the user had to "hold the button down" for the entire shock. In other words the next shock will be for 8 seconds at level 10... so the user must push and hold the mouse button down, truly giving them-self a shock of the specified time. If they let go too soon then obviously they get a penalty added to the end, and the penalty should be worse then the original. On the other hand they will want to let go of the button as soon as they can as it will keep shocking until they stop pushing. and maybe you want to make the sound file jump up a half a second after the time is up to force them into making mistakes, as they will want to let go right at the correct time but not too early... yes it's mean, and that's why I like the idea.
3) And then there is the obvious idea of making even more sound files of increasing volume up to say 20 that way there is lots of room to increase the penalty for mistakes and such.
4) Also, saw tooth or sine waves are more intense for most to endure, so maybe toss those in at random so the user is never knowing if the shock will be a straight shock at level X for Y seconds or a fast series of jolts at level X for Y seconds.
1) I had the same idea. Look for update!
2) I had the same idea with a little random delay start. Too bad that's not working.
For this I must to go deep in java. Its called key event or some thing. If it work with SS?
3) I don't want to damage things.
The amplitude in sound can go up to 2. Can it go that high without breaking things?
4) I had saw tooth and others in mind too with random select. Look for update!
lockedlittlecock wrote:
I like idea number 2 the best because they way if the user ties 1 hand, and the other has to hold down the mouse key, they can not cheat and reach to turn down the level or something on the TENs unit... plus it forces them to apply the whole punishment to them-self not just initiate it.
If you have a old keyboard you can remove all buttons but space.
lockedlittlecock wrote:
Possible Bug though I found, not sure: when I chose the "final punishment" options and select "applied" I seems to actually set it as "none" when I run the program. Or maybe I am not understanding that option.
Oh a bug.
A bug with a nasty surprise at the end.
lockedlittlecock wrote:
Anyway, just some random thoughts. Fantastic work really love it.
lockedlittlecock
Thanks you, lockedlittlecock.