Zap wrote:
I'm working on an Estim Sexscript of my own, might be awhile because it involves a large randomized array in a particular predicament style that demands constant interaction.
I'm curios!
Zap wrote:
Quote:
If I could wish a few more additions those would be: make the prepare for shock time random in a user range and: have Alexis be an evil mistress: saving how many failures one had an deliver maximum shocks as her parting gift at the end for the failures (maybe at a random length)"
Oh, a final punishment? I like your idea!
bamaswitch wrote:
An evil thought. How about displaying random numbers at random intervals to mess up someone's counting?
I like that! Hihi.
taking notes... more random timings, final punishment, distraction
Zap wrote:
Came up with an idea while playing this today.
If the time was chosen similar to how it is now, but instead of displaying the time and the player clicking when we think the time is up, the player clicks to start the time and it stops on it's own after the random time window has passed and the player needs to input the number of seconds they think passed and get punished based on how wrong they are. The time would need to be more random if something like this was implemented because I know with the earlier versions(maybe changed now or maybe it's because I ran 50 rounds the first time) it would get close to 42 seconds and closely hug that number. Could be difficult to program this as an alternate game mode but figured I'd put the thought out there if you were looking for different things to do with this game.
Oh, I'll make your idea even more evil. You will see how.
I'll build it in
Show spoiler
as a bonus offer from Alexis and make it a game mode option later.
The times are more random now and not stick to 42.