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Furthermore, I would like to have some statistics at the beginning of the game, the number of times you have won and have lost of each opponent, just out of curiosity. Maybe it even can be used to suggest which opponent you should play against before choosing one.
I like this idea, I've made an edit that tells you wins/losses before picking. Soon I'll add a little function that suggests who you might want to play against.
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The script itself doesn't require an option for it. But it can check if an estim device is in the toys list and either disable estim opponents or offer an alternative for the shocks.
Thanks, that was an easy fix. If estim is not in the toy list then Nikita will default to pain style and estim is disabled for all opponents.
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Can you put shocks under “Get Credits” and make it like the spanks?
I don't have an estim and not into shocks personally. I included it as I know many others enjoy it and it seemed to fit well with the game. However my big problem is that I can't test out how well it works. While I can debug the code to ensure it runs fine, things like how long the sound should play, what sort of sound, how many credits it could be worth, how often etc. I find harder to know. What is already included is a bit of a guess.
Additionally, while my code for "Get Credits" started out quite tidy and easy to edit, working from a master list of options, adding extra things now is getting messy. The spanks was ok because just one special case. Clamp pulling was a bit of hassle. I can do again if needed but I'd want to know it was worth it.
In summary. If people want to earn credits by choosing to be shocked I will implement it. But someone needs to give me a good idea of what would work, ideally with suggested prices attached.
Bit short of time at the moment but will send out the update when I can. For efficiency, let me know other bugs or easy features to be included.