Joined the forum to say that I found the estim teases here on Sexscripts and Shock Yourself is exhilarating. I've never been more "in control" of being highly motivated to inflict pain on myself to avoid additional pain and being terrified at the same time. I figured I'd provide feedback before I forget about the thoughts that have been running through my head while configuring and playing this script. I'm hoping this isn't too much all at once, I figure if these are ideas are possible that it's best to put them to consideration sooner, which means any updates could benefit others who want to use the script, and I figure it's better to have all of the ideas at once rather than finish publishing a new version and be presented with an idea that could have been easier to add to a version that was just being worked on.
I like that there is a randomized 'shocks to apply' range, it's a surprise to see the number right when it starts when I intentionally put a range that makes me nervous before I start.
Can the following things be somewhat random instead of incremental? -Random apply time, I could see if someone had a longer time like 30 seconds and they were used to the cool off time and now suddenly the next turn, I need to press the button within 3 seconds. I'm not sure if I would use the ability to have a longer delay to my advantage because once I'm in pain and feeling the frustration, I mostly just smack the button and work my way through the punishment with <3 seconds between shocks despite the allowed time be longer. I think the real advantage would be when this random apply time impacts when the auto apply shocks occurs(which might be how the time gaps between penalty shocks works?). This way, I wouldn't know until just before the next shock that the delay is only 1 second for example versus perhaps the anticipatory fear of waiting 60 seconds when it could be 5 seconds with a special config option to hide the next random shock wait time when using automatic mode.
-Random pain level between the pain level just played and the earlier lower pain levels - I think instead of going through the punishment knowing that at the end I'm just going to be mashing through harder pain each step, I'd probably want to play longer if I knew the level might vary where some shocks might occasionally be more tolerable than others. Similar to how your pain stacks script works, use the same way that the punishment increments itself as a maximum value, but you might still hit lower levels(even 1 or 2 levels lower than the most recent level could feel like a major relief while the next one might be the release of the next higher level after the random lower level). If playing faster shocks or shorter delays and a higher number of shocks, this would be huge into bringing a rush of relief if things are getting difficult to get a few slightly easier shocks by chance, but will still follow the possible anticipation of hitting the higher pain levels. I suppose if it was fixed, I'd have an even random split between current max level and two levels lower but I'm not sure how configurable this option could be, maybe 3 or 4 levels might be someone's preference to allow for an occasional tease that feels significantly less painful.
-I was brainstorming some ways to be issued punishment shocks apart from not starting the shock on time or stopping an in progress shock. If I know I have penalty shocks immediately after I stop a shock or wait too long to give myself a shock, and then receiving a potentially higher pain level or increased duration shock, I don't see myself ever being motivated to stop or intentionally delay a shock. I have played some other estim web teases where they had added pain components and there was often a 'Mercy' button that would stop the specific shock but would have the consequence of a setback in the tease. Perhaps if in addition to the stop shock(or instead?) there was a button where someone could wuss out because "level xx is just way too much right now" but then they get penalty shock(s) at one pain level lower and the next shock will be at that lower level before progressing to higher levels again, and if the victim fails to accept the shock when the level returns, they endure a repeated approach to the highest level they can tolerate but will be forced to spend additional being shocked right at that pain limit in exchange for not handling the higher level shock. I'm not sure if the programming for final punishment would squawk at this. It seems to me that since the stop shock button only returns the same/higher level of shock or increases the shock duration, why would anyone press it because it's not solving the agony being applied, it's functionally immediately giving that exact pain level and depending on settings, even adding to it and the person running the script will know this and without relief will not stop a shock because the button pretty much says 'more please virtual sadist'. It seems like if I was in enough pain to want to stop the shock, I'd be willing to do it if I could exchange a lower pain level for a higher quantity of lower level shocks with the possibility to avoid the higher level without also being forced to run the script run forever.
-Limits - I was going to taking a look at how the penalty and final punishment behavior worked, so I started the tease while disconnected and made a cup of coffee. I came back and what was originally going to be 14 shocks turned into 14 missed shocks, 5 successful shocks plus 35 final punishment shocks(it added the shocks that were added by the penalty to the top "shocks to be applied" counter and all of those were part of the final punishment too), it had also worked it's way to 14 penalty shocks, which means all subsequent penalties had shocks for a total of 105 penalty shocks). If I would have continued and not missed 14 shocks, I would have had to complete an additional 23 shocks because the penalty also adds shocks to the main count. So I think that's a total of 182 shocks. Should there be a limit on the penalty count or final punishment? If someone's mouse stops responding and they get 13x the shocks they bargained for, they might have a bad day. I suppose these functions can be turned off in the configuration but I didn't realize how quickly a few shocks could turn into a marathon of penalty shocks. I'm thinking instead of +1 to the penalty shock count, perhaps a random number set in the config such 1-3 shocks and each at a random duration.
Curious questions to other estim folks, let's have a discussion about pain levels: I'm not suggesting that the audio files should be changed, but it might drive how future files are implemented to other scripts. I ask because if I figure out how to create a script(these seem more manageable to create than other platforms, especially with many excellent examples to review), I'd like to know what's being used in order to drive what I put into a script of my own creation. I think the files work well as it is but I'm curious what others are using as a configuration with their equipment, if your calibrated to a session where level 20 is the max you can tolerate, what do you use for the range for this script, pain stacks, and other scripts that use these same pain levels? Do you feel all of the levels, do you have a preferred range or do you choose specific file types as a preference?
1. My setup: A small bookshelf speaker amp(SMSL SA-36A pro), wired through a specific value series resistor and an audio line transformer to make the amplifier output suitable to estim. These devices are usually commonly referred to as DIY stereostim designs. The audio is not processed digitally, it comes out of the headphone jack of my laptop, goes through the amplifier, then through the added electronics for boost, smoothing, and an added layer of safety against roughly produced files.
2. Pain levels for me and my specific equipment setup: If I set the pain level at 20 for my "whoa, I really don't want to press this button because I know when it's this high, it feels like a mountain lion is biting me in a very sensitive place", the corresponding level 12 feels similar to someone lightly grazing their fingernail against the same skin. I usually test for pain level 20 and use 18 as my max because that's the level where I know I can take that level of shock multiple times and will still be willing to play it again at least some time in the future. My point is, that leaves me with 7 pain levels which is perfectly fine because I couldn't feel it and guess the exact pain level number, although I'd likely get it within a -1/+1 margin if I took a guess.
3. File type preference? I prefer to use sine wave files because they have more of an appropriate 'nerve bite' that feels grippy and deep below the skin while square and sawtooth curves feel more like needles against the surface of the skin but don't 'dig in'. This could be device specific and I'm happy that there is an option to pick and choose different waveform types. The transformers in my setup also perform a safety function where after an initial spike with a square of sawtooth curve, the current will stop until it reverses, which protects against having DC applied to the skin for an extended period of time which can be dangerous. Commercial devices like the 312, 2B, 3rdH process the data and spit out a translation of the audio it heard as their method of meeting the safety requirements to get a CE certificate for sale in Europe(and probably other places), so a sawtooth or square wave curve would feel different on those devices. I'm curious how these feel for people using those because I've heard these devices often will filter out short spikes which makes them less suitable for brief whip-like sadism/masochism type feelings, I think these devices had pleasure and perceived safety in mind when they were designed as opposed to S&M.
Hopefully I didn't type too much, but now that I have my first post complete on the SexScripts forum and my favorite sexscript, hopefully things will come in bite size pieces from now on.
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