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Light teasing, exhibition, BDSM, sissyfication, watersports... with sounds and pictures


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 Re: Spin The Bottle
PostPosted: Mon Apr 01, 2019 8:53 pm 
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I guess we're to the point where we just need to make some decisions on how to do this and what the punishments are, then see who's still up for it.

Lots of good ideas floating around! Good luck to all of us to sort them out. ;)


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 Re: Spin The Bottle
PostPosted: Mon Apr 08, 2019 8:50 pm 
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I really want to see this or a version of this expand. I wish I coded so I could help out, but if someone needs help with gathering content or proofreading for typos I'm really good at that.


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 Re: Spin The Bottle
PostPosted: Mon Apr 08, 2019 11:35 pm 
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Kiester wrote:
I really want to see this or a version of this expand. I wish I coded so I could help out, but if someone needs help with gathering content or proofreading for typos I'm really good at that.

PTDW has coded out a beta version. I tested it. I think someone else has it now as PTDW had outside demands that are taking all his spare time. I do think someone else was gonna mod it (sorry, I forgot who, but that person is pretty active here as I remember). I kinda think when its ready to go we should set a schedule and at least in the beginning some fixed forfeits, just to make it easier on the mod. I'd volunteer, but my schedule is pretty packed after the first of next week. My line of thinking: The rounds should begin/end say 0600GMT (just to make it easy with all the different time zones) on a particular day of the week and forfeits are due the following week before the next round begins. That would allow people with odd or long work schedules to participate and only demand a little time from the mod on one or two days any given week. Perhaps schedule things so those who can only participate on weekends (like me), don't have to stress over running home from work, school etc to get it done. Just thinking out loud. PTDW also has some sample forfeits in the thread above that looked good to me, but I'm open. Perhaps someone could put up an xhamster or pornhub page to "showcase" the forfeits for as long as the game goes. Then when we have a winner we can modify what worked and didn't and start over again.


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 Re: Spin The Bottle
PostPosted: Sat Apr 13, 2019 11:22 pm 
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I really like the tournament idea as a means to encourage interaction and a sense of community. It seems like ptdw and bamaswitch have become too busy to log on regularly with updates, but I hope that there is still interest from other and that we can still make this happen.

I am a little bit confused on the proposed format. Generally in how score is calculated. Would this be setup as a bracket where you are playing against a single opponent each round, or else how would the scores be calculated? I have an idea for setting it up with a bracket. I’ll try to include an image below so you can follow along, but I’ve also posted it at https://imgur.com/a/mwsP5aK just in case it doesn’t show. Image

I would also suggest that we setup for tiers of forfeits. Tier 1 would be minor forfeits such as the stripping on cam forfeit ptdw suggested. Tier 2 would be unpleasant or embarrassing such as posting a vid of a spanking or inserting a plug. Tier 3 would be painful or humiliating (such as ball busting, breast spanking, thigh caning, piss drinking, body writing, full face, public or similar.) Tier 4 would be the “worst fear” forfeits. All tiers would include options for gender-neutral tasks and accommodations for a variety of interests.

The first round matches would be played and the losers would do a “tier 1” forfeit. Then the second round and its consolation would be played at the same time. Losers of round 2 would also do a “tier 1” forfeit, but losers of the round 2 consolation would do a “tier 2” forfeit. Then round 3 and its consolation would be played. The winner of round 3 is the champion and can assign a task to one other player (within their limits based on mutual discussion and agreement.) The loser of round 3 is the 2nd-place finisher and only has to do a “tier 1” forfeit, no added risk for them. The losers from the round 3 consolation have to do a “tier 2” forfeit. Then round 4 and its consolation would be played. The winner from round 4 is the 3rd place finisher and escapes with no other forfeits, the loser from round 4 would have to do a “tier 2” forfeit. The losers from the round 4 consolation would have to do a “tier 3” forfeit. This would bring us to the last round: round 5 and its consolation. The winner of this round would be the 5th and 7th place finishers who are done and the losers (there would be 2) who would experience “tier 4” forfeits.

If we wound up with less than 8 players, the same format would work and we would randomly assign “bye” spaces. If we had more than 8 players ready for the first tournament, we could expand to a 16-person bracket (and potentially add another forfeit tier.) To keep this fair but accessible to everyone, as you join the tournament, you could propose additions to the tiered forfeits that are achievable but reasonably challenging for you, if the ones already set are not suitable.
I would be willing to take on the management or provide advice to whoever is admin-ing the tourney if we elect to follow this format. I have some tiered forfeits already setup and would be willing to share them as a start to a list if there is interest. To get things started, once we decide who is in charge and post a starter list of forfeits, I suggest that we allow 1 week for people to join the tournament and then 1 week per round to complete the spin the bottle matches. I hope I did well enough in explaining my concept, but if there is confusion, please let me know.

-KW


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 Re: Spin The Bottle
PostPosted: Sun Apr 14, 2019 3:29 am 
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Excellent ideas from both.

I'm sure after brainstorming a bit more tonight I'll come up with some more ideas to fine tune it also.


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 Re: Spin The Bottle
PostPosted: Sun Apr 14, 2019 6:38 pm 
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It's great that people are up for this and making such great suggestions. I would guess that with ptdw being busy at present, we should not be too ambitious about the first tournament. The current script doesn't really match specific players against each other, so KnottyWolf's great ideas about specific matches would need some extra scripting. I'm not sure, but I think it would be a big job! Currently, I believe that all the players in a round get a score, so it's more of a league table.

On the other hand, KW's ideas about tiered forfeits looks like a great way forward, especially as they have a range of suggestions already. If we decide the to have four rounds (and tiers), we could ensure that there is one ultimate winner and loser, however many starters. There can be multiple losers in the first rounds. They all have to do the forfeit, and all get eliminated from the next rounds. If we had eight starters, there would be two losers in rounds 1 to 3, and two players left for the final round. If there were N starters, (N-2)/3 (as a whole number) get eliminated.

I realise the winners of the earlier rounds don't get a reward. We could allow the winner to chose the forfeits for the losers, or chose an extra loser (including those from earlier rounds). This may make the process too complicated for our first attempts! Some of this could almost be automated! Does anyone have any idea about the likely numbers of players?

In an earlier post, it was suggested that 24 hours was not enough. I agree because I could not guarantee being available. It depends a lot on which day was chosen. Would three days to play and four for forfeits be OK?

Finally, there is the organisation! Eventually we could have a way of sharing scores, winners, losers and links to forfeits, possibly on the SS server via a specific script. I'm too busy to volunteer at present, but think I know how to do it.

I don't think we need too much to get started if someone will do the admin. As suggested before, we could have a specific topic on the forum. We would introduce ourselves and set up our proposed forfeits. The losers would be announced, and they would then post their forfeit links. The only complication is whether players want to link the name they use on the forum with the name(s) they use when playing. Can we have multiple names? I'm not that worried, but it may put some potential players off. The links posted would also be visible on the forum for anyone to see. Again I'm happy with that. The players can remove the videos or pictures they post -- after the tournament of course!


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 Re: Spin The Bottle
PostPosted: Mon Apr 15, 2019 5:22 pm 
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Is this tournament idea not already built into the game? Can't we just modify the current script to match players against one another? When is the first tournament and where do we find a list of the players? Three days to play and four for forfeits would work in my opinion.


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 Re: Spin The Bottle
PostPosted: Mon Apr 15, 2019 11:02 pm 
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The answer is yes - and no. It's not my script, and it is fairly complicated, so I could be wrong in my understanding.

When you play, you are not playing against another specific player, it is really against the script. If you are down to your underpants, and the script says you are playing against Adam, it means that there is already picture of Adam on the server without underpants. That means if you win, you get to see Adam's picture, if you lose you get to add your picture (without underpants of course). In any case Adam is not playing at the same time as you, and has already lost his underpants and completed his game before you spin for them (even if you lose).

To keep a turnover in pictures, Adam's picture will be retired after a while, and other losers will be added. There are stock pictures of Alexa in case all the real player pictures are used up. You may have noticed that you play against different players in each round; you bet your shirt against Bob, your pants against Carla, etc. It means Bob and Carla have already completed their games and lost their shirt and pants. They will also have bet against other players who have also lost.

Sexscripts is not set up for two players to interact even if they arrange to play at the same time. Spin the Bottle does a really good job of making it seem like you are playing against a real person, but it is just the skill of the programmer. I'm not sure whether an truly interactive script is even possible; it would be very complex, and probably slow and cumbersome. It's not what Sexscripts was designed for, so why should it work? Certainly, Spin the Bottle cannot be easily changed to work that way.

The tournament is already programmed into Spin the Bottle. You get a score depending on how well you do (against the script). That means that after a round all the players will get a score. The only question is what you do with the score. The original intention was that each round has a loser (lowest score) who does a forfeit and is eliminated from the tournament. My suggestion that we could have multiple losers was just to ensure (no matter how many start) that there is just one grand winner and grand loser after round 4, which matches with the idea of 4 tiers of forfeit.

The reason that nothing has happened appears to be that (like me perhaps), people are just making suggestions, and no one has taken charge. It's nothing that a few executive decisions wouldn't put right. I think there must be an admin script that sets up the rounds and collects the scores, but I don't know who has access to it.


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 Re: Spin The Bottle
PostPosted: Mon Apr 15, 2019 11:35 pm 
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Thanks for your better description of how the script works. I guess the part on scoring I am still unclear on is how one loss or win is scored differently than another? Is it based on starting clothes, remaining clothes, if the pillory or forfeit was taken, percentage of spins won/lost, or a random factor? I assume it is some combination of the above but I am curious about the details.
I think it might be more fun if instead of eliminating players each round, instead players that lost in previous rounds (or have an overall lower score) get bumped up to a more intense forfeit. We could still have, at the end of 4 rounds, an overall loser based on most losses or overall lowest score, and conversely an overall winner, but this way more people would be able to enjoy the game for longer.


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 Re: Spin The Bottle
PostPosted: Tue Apr 16, 2019 5:06 pm 
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Some of the details of the scoring system have been explained earlier in this forum. You start with some points and lose or gain them for winning or losing rounds. Doubling down, forfeits, etc. involve more complex scoring including swapping scores. I think that ptdw didn't release all the details to prevent some sorts of tactical play. I am happy that ptdw has got the scoring right, at least to allow a first tournament.

I don't see anything wrong with ptdw's original rules posted on 03 Mar 2019 11:21. There are a few extra suggestions:
* provide examples of 'worst fear' forfeits (KnottyWolf has provided a good range in post of 13 Apr 2019 22:22)
* clarification that videos can be removed after the end of the tournament (that's really up to the player that posts them)
* one week between rounds (I think people are generally happy with 3 days to play, 4 days for forfeits)
* there were queries about players eliminated at round 3 without being winner or loser 'missing out' -- I wouldn't let that hold up a tournament as they can try again next tournament (or we use my suggestion about multiple losers ;) )
[Sorry about the bullet points; I decided never to use them again after I retired.]

All we need (!) is an administrator with access to set up new players with code numbers, start and end the rounds, publish the scores (winners and losers). The group of players should police the forfeits -- any objections can be brought up and discussed on the forum where the links to videos are published. Once a tournament is announced, players sign up and specify their forfeits for each round. It would be good to get more info so that the group can get to know each other better, but not essential. I think the minimum number of players would be five; the administrator decides when there are enough.

I realise this is another long and tedious post from me. I would be prepared to administer a tournament, but I don't have access to player codes and scores. I don't want anything complicated, and I expect that others will take over for other tournaments.


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 Re: Spin The Bottle
PostPosted: Tue Apr 16, 2019 11:27 pm 
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I found ptdw's explanation of the basic scoring mechanism (earlier post in this forum).

Quote:
Everyone starts out with 100 points. At the end of the game, the percentage of clothing that you're still wearing as added to that score. If you're still fully dressed, your score will be 200. Then, the percentage that your opponent is still dressed will be subtracted from the score. For example, you start with 5 lives (4 articles + modesty) and end up wearing only one article (2 lives). Your score would be 100 + 40 - 0 = 140.


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 Re: Spin The Bottle
PostPosted: Wed Apr 17, 2019 3:10 am 
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Hey all, sorry for the long absence! It's really great to come back here and see so many great ideas about the tournament! I was hoping people would talk more and be active on the forums, so that goal is already accomplished! ;)

I still probably shouldn't commit to running the tournament yet, but if bamaswitch hasn't had time either, I'd certainly be happy to share the score script with someone else who has time to do a good job running things. We need someone with a fair amount of free time to organize things, post updates, and keep people honest.

If there are any minor modifications needed to the script, I'd be happy to try to make time for those. That said, while KnottyWolf's player vs player idea is technically possible, sexscripts really isn't set up for that. Even if it were easy, there are strict limits on how many server queries can happen before throttling your connection...and I'm already pushing the limits a bit. The more individual interaction that is added, the more server data/queries are needed. I love the idea though. Maybe in the future, or as a different type of app/website.

One other quick comment on scoring. In order to handle a situation where the player doubles down and wins, the player basically get the opponent's score (since they would have lost if not for the double down). That way there is still an incentive for doubling down. Anyone see any issues with that?

I hope someone has time to organize this! We've been discussing for quite a while now. :oops:


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 Re: Spin The Bottle
PostPosted: Sat Apr 27, 2019 9:01 pm 
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Hi again everyone,

I've exchanged messages with ptdw, and now have the admin script for the tournament. I'll be finalizing the rule this weekend. Let's get this going! :D

Alex


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 Re: Spin The Bottle
PostPosted: Sun Apr 28, 2019 10:27 pm 
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So happy to see this! I'll be watching closely as I can the next few days. I'll be honest, I may have difficulty participating except on weekends so if there is any way to skew deadlines and game ends to the weekends that would be so cool. Otherwise I will come up with a way. Thanks for taking this on!


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 Re: Spin The Bottle
PostPosted: Mon Apr 29, 2019 11:06 pm 
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What if we say games start Thursday and must be complete by Saturday midnight?
Forfeits must be complete by Wednesday midnight.

We'll need to figure out where everyone is located (roughly) and agree on what midnight means. I propose we use midnight Central US time (CDT) which is GMT-6.

That might put some pressure on me to have scores up Sunday morning, but that could work.

Thoughts?

Rules on the way.


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