I am currently working in the other punishments into the negotiation system.
This has led to some changes. First of all denial punishment has now been reworked to be minutes instead of days (of course a lot of them
). You will then be able to choose in the options whether the script should keep track. If you do, you will be able to play the game as usual, but when you win you will have no chance of cumming if you are still in a denial period. The mistress will also be able to identify that this is the reason for not allowing you.
If you lose, the denial time wil be added to your current denial time.
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For the more nerdy of you, the punishment is calculated based on the chance you are asking for. Instead of following a linear model, I have made an exponential function for the first 50% and a logarithmic function from 50-100%. This bias punishment towards higher when higher percent and lower when lower percent. In other words the punishment slowly enhances from 0-10% but quicker from 40-50%. On the other hand punishment quickly enhances from 50-60% but slower from 90-100%.
For low numbers like spanks it does not make a huge difference compared to a linear model, but hey - it was fun to make:)
I know this model does not necessarily follow the logics of chance, but I try to immitate the logic of a human being. Even though it is mathematically incorrect, there is a psychological larger gap between 50-60% (more than 50/50) than between 90-100(almost guaranteed)
Ball spanks have now been added.
What other punishment types would you like to see? I would like to test my algorithm:)