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Let the machine help
Light teasing, exhibition, BDSM, sissyfication, watersports... with sounds and pictures


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 Re: Sissy Playtime Exposure v0.3
PostPosted: Sun Jun 18, 2023 12:39 am 
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"spend points to add time..."
how about spend points to add to other sissy's time? I think this is a great idea


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 Re: Sissy Playtime Exposure v0.3
PostPosted: Sun Jun 18, 2023 5:33 pm 
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Yeah you're right. That'd be possible too.

I may add some more items to the shop. Maybe you have some ideas what else to add :idea:


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 Re: Sissy Playtime Exposure v0.3
PostPosted: Mon Jun 19, 2023 5:52 am 
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how about like:
10 points to add time to a random sissy ( could end up being you)
30 points to add 12 hours to a specific sissy
50 points to remove time from yourself


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 Re: Sissy Playtime Exposure v0.3
PostPosted: Mon Jun 19, 2023 3:41 pm 
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SpankMePlease99 wrote:
how about like:
10 points to add time to a random sissy ( could end up being you)
30 points to add 12 hours to a specific sissy
50 points to remove time from yourself


I liked the idea and added it in a similar way.

v 0.75

  • shop updated
  • new items in the shop (Random exposure, Move to front of gallery, remove time)
  • the shop is now always available


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Tue Jun 20, 2023 4:39 pm 
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Shy
do you have a map of what you want to add ?i would like in the future exposure games either solo or with others loser would be exposed for a certain period of time or just counter players who would laugh at him and so on.


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Tue Jun 20, 2023 7:13 pm 
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Not really. I'm working on 2 other scripts. But not sure exactly how they will be like. One may not even have online functionality.

SexSscripts is kinda limited in many things when it comes to online stuff and is more made for offline scripts at the current state. Even though I love the idea of interactive adult online games but before I spend too much time on a script I may just build something with javascript and nodeJS like bstrip.exposed or similar :)

However feedback and suggestions are always welcome <3


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Tue Jun 20, 2023 9:23 pm 
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Shy
it would be fantastic to have a centre full of exposure games like in bstrp


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Mon Jun 26, 2023 11:18 pm 
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Shy
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I have to admit that I was able to cheat and remove hours from my exposition even though
I did not have enough points. I did it by manipulating the script.

I wonder if it would be easy to count the points on the server side. And maybe even add
exposition time when anyone tries cheating, e.g. by manipulating the saved properties,
sending manipulated values, etc.

A minimal fix might be to remove the possibility to remove the exposition time.


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Tue Jun 27, 2023 9:55 am 
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Shy
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I forgot to say that the script is great. You must have put a lot of effort into it.

Also I admire the choice to limit the exposition using the hours granularity.
IMHO, it was very wise. Many of us probably dream about living our fantasies 24x7.
But the reality is more complicated. I believe that 24x7 might seriously damage
personality and I do not want and could not afford it.

And this is what actually happened to me. It was very exciting to play the game
and even got exposed. But few hours later, I realized that it was kind of too
much for me and I was desperately looking for a safe word. This is why
I tried the cheating... But then it would reduce excitement when playing
this again. Heh, the life is not easy :D

Anyway, thanks a lot for your effort. I am looking forward to see your next scripts.


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Tue Jun 27, 2023 11:02 pm 
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I set the game to simulation but my pics still got posted how can i delete them?!


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Thu Jun 29, 2023 7:12 am 
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dawn wrote:
I have to admit that I was able to cheat and remove hours from my exposition even though
I did not have enough points. I did it by manipulating the script.

I wonder if it would be easy to count the points on the server side. And maybe even add
exposition time when anyone tries cheating, e.g. by manipulating the saved properties,
sending manipulated values, etc.

A minimal fix might be to remove the possibility to remove the exposition time.


It'd be possible to add this. But it would be like a cat and mouse game. If someone wants to cheat they will always find a way. But whats the point then :?:


Last edited by pixy on Thu Jun 29, 2023 7:18 am, edited 1 time in total.

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 Re: Sissy Playtime Exposure v0.75
PostPosted: Thu Jun 29, 2023 7:17 am 
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LukasR wrote:
I set the game to simulation but my pics still got posted how can i delete them?!


That shouldnt be possible.
Simulation mode resets everytime you restart the script (it includes returning to the script by leaving the gallery ie). It doesnt get saved.
maybe thats what happened.


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Thu Jun 29, 2023 8:00 am 
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v0.76
  • Just made simulationMode a stored value and added an info to the main menu about it.


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Thu Jun 29, 2023 9:29 am 
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Shy
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pixy wrote:
dawn wrote:
I have to admit that I was able to cheat and remove hours from my exposition even though
I did not have enough points. I did it by manipulating the script.

A minimal fix might be to remove the possibility to remove the exposition time.


It'd be possible to add this. But it would be like a cat and mouse game. If someone wants to cheat they will always find a way. But whats the point then :?:


You are right. It is up to the people how they want to play it. And the script is great as it is. Again, thanks a lot for the effort :!:


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 Re: Sissy Playtime Exposure v0.75
PostPosted: Wed Oct 25, 2023 11:06 pm 
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Shy
This is one of the best script I’ve played with so far! Thank you for your effort and your excellent work!

Now I’m curious about the other scripts your working on :)

I would love to have a sissy-themed game where when you lose you have to doll yourself up and do tasks. Like Farkel for example.

About this one it is true that having moderators is too hard to implement but there could be (like other scripts do) a confirm or not from the viewers whether the task was completed or not, and if not you get a punishment for bisbehaving.


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